Gravity Hammer

Gravity Hammer
The Gravity Hammer is a large sledgehammer-like weapon with an anti-gravity generator in the head. When striking any surface, object, or even the air, it will produce a powerful explosion that deals high AoE damage around itself. The user is immune to this damage.

Zombie Pros

 * The Gravity Hammer will deal very high damage to players. An unshielded human will die in a single hit if they are close, and will be severely injured and near death if further away.
 * The Gravity Hammer has very long-range, and is perfect for killing injured retreating humans. A prime example is when a human retreats after a failed backstab.

Zombie Cons

 * The Gravity Hammer takes a few seconds to recharge after a swing. During this period, you will be unable to use the weapon. Humans will usually see this recharge period as a moment of weakness and attempt to strike.
 * The Gravity Hammer takes a moment to ready before being swung down. This means there is a delay between clicking and the resulting blast. You can somewhat counteract this by swinging a bit early.
 * While the blast will not harm your health, it will cause "shellshock", which will leave you disoriented and temporarily deaf. This can cause you to miss important audio cues like a Cloak powerup being activated.
 * The Gravity Hammer is only available to the Fatkid himself (The only exception being the Rage Hammer.)

Trivia

 * The Gravity Hammer is directly inspired by the weapon of the same name in the Halo series.
 * Originally, the Fatkid in Reborn had an explosive spell, which had the same functionality, but appeared as a small magical green flame between his hands. This was later changed to the Gravity Hammer, which was featured as his weapon of choice in the original game.
 * The Gravity Hammer is the only Zombie weapon that can be used in some form by the Human team.